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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4869 / frame_151 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  103 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 2086 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = 293 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 503)
  9.    {
  10.       if(eval("\x01") != 409)
  11.       {
  12.          if(eval("\x01") != 613)
  13.          {
  14.             if(eval("\x01") != 627)
  15.             {
  16.                if(eval("\x01") == 733)
  17.                {
  18.                   set("\x01",eval("\x01") - 644);
  19.                   break;
  20.                }
  21.                if(eval("\x01") == 751)
  22.                {
  23.                   set("\x01",eval("\x01") - 124);
  24.                   ┬º┬ºpush("\x0f");
  25.                   ┬º┬ºpush(1);
  26.                   continue;
  27.                }
  28.                if(eval("\x01") == 89)
  29.                {
  30.                   set("\x01",eval("\x01") + 662);
  31.                   continue;
  32.                   continue;
  33.                }
  34.                if(eval("\x01") == 325)
  35.                {
  36.                   set("\x01",eval("\x01") - 111);
  37.                   ┬º┬ºpush("\x0f");
  38.                   continue;
  39.                }
  40.                if(eval("\x01") == 711)
  41.                {
  42.                   set("\x01",eval("\x01") - 23);
  43.                   if(function ┬º\x01\x02┬º()
  44.                   {
  45.                      return 2086 % 511 * 5;
  46.                   })
  47.                   {
  48.                      set("\x01",eval("\x01") + 0);
  49.                   }
  50.                   continue;
  51.                }
  52.                if(eval("\x01") != 214)
  53.                {
  54.                   if(eval("\x01") != 811)
  55.                   {
  56.                      if(eval("\x01") == 688)
  57.                      {
  58.                         set("\x01",eval("\x01") + 166);
  59.                         _parent.Animate("idle");
  60.                         break;
  61.                      }
  62.                      if(eval("\x01") == 854)
  63.                      {
  64.                         set("\x01",eval("\x01") - 854);
  65.                         break;
  66.                      }
  67.                   }
  68.                   set("\x01",eval("\x01") - 100);
  69.                   ┬º┬ºpush(!function ┬º\x01\x02┬º()
  70.                   {
  71.                      return 2086 % 511 * 5;
  72.                   });
  73.                }
  74.             }
  75.             set("\x01",eval("\x01") - 302);
  76.             var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  77.             {
  78.                return 2086 % 511 * 5;
  79.             };
  80.             continue;
  81.             set("\x01",eval("\x01") + 597);
  82.          }
  83.          set("\x01",eval("\x01") + 120);
  84.          if(function ┬º\x01\x02┬º()
  85.          {
  86.             return 2086 % 511 * 5;
  87.          })
  88.          {
  89.             set("\x01",eval("\x01") - 644);
  90.          }
  91.          continue;
  92.       }
  93.       set("\x01",eval("\x01") + 342);
  94.       continue;
  95.       ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  96.       {
  97.          return 2086 % 511 * 5;
  98.       }));
  99.    }
  100.    set("\x01",eval("\x01") + 110);
  101.    ┬º┬ºpush(true);
  102. }
  103.